Designer & Experience Builder

SamuelFrausto.

Building at the edge of spatial computing, biotech, and human-centered design — from VR training systems to cancer research.

Biophysics @ USC · Transferring into Human Technology Interaction · XR Intern @ Edwards Lifesciences

XR / VR USC · HTI Digital Twins Biotech Video Game Design visionOS Medicine & UX Unity & Blender
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Incoming: XR Learning Design Intern @ Edwards Lifesciences · Summer 2026
In Progress: Transfer application — USC Human Technology Interaction

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Selected work

XR / Spatial · 01

VR Baseball Training System

Real-time pitch recognition system in Unity for training hitters inside immersive VR.

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XR / Spatial · 02

Iovine & Young Hall Digital Twin

Photorealistic Omniverse twin of IYH built for spatial wayfinding and digital experience design.

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XR / Spatial · 03

Synesthesia — Ambient VR App

Apple Vision Pro app that translates live music into evolving spatial color fields and geometry.

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XR / Spatial · 04

Pavilia — Portal Mechanic

A Unity portal traversal system that warps players between distinct game worlds in real time.

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XR / Spatial · 05

Cyberpunk 2077 Room — Digital Twin

1:1 Blender recreation of a Cyberpunk 2077 bedroom, photo-matched from in-game reference.

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Research · 06

TET2 Inhibition Cancer Research

Wetlab investigation of TET2 enzyme inhibition as a leukemia therapeutic target at UChicago Medicine.

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Innovation · 07

SuzChews — Cancer Patient Gum

Medicated chewing gum formulated to treat chemotherapy-induced taste distortion (dysgeusia).

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Brand · 08

Fla-Vor-Ice × Crayola

Co-brand campaign pairing Fla-Vor-Ice flavors with Crayola colors for a summer nostalgia push.

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Brand · 09

Pure Kick × Harley-Davidson

Partnership strategy connecting Pure Kick energy to Harley's freedom-riding identity.

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Brand · 10

Jel Sert × Jamba

Product development and launch strategy for a Jamba-branded Jel Sert frozen treat line.

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02

About me

"I build things that live at the edge of what's technically possible and deeply human."

I'm a Biophysics major at USC, in the process of transferring into the new Human Technology Interaction program at the Iovine and Young Academy — a degree built for exactly the kind of work I do.

This summer I'm joining Edwards Lifesciences as an Extended Reality Learning Design Intern, bringing spatial computing into medical education. It's the exact intersection I've been building toward: XR with real clinical stakes.

My background in cancer immunology research shapes how I approach design — every project starts with a real person and a real problem.

⚗️

Education

USC Biophysics · Transferring to Human Technology Interaction, Iovine and Young Academy

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Upcoming

XR Learning Design Intern @ Edwards Lifesciences · Summer 2026

🎮

Toolkit

Unity · Blender · Omniverse · visionOS · Meta Quest · Figma · Video Production

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Research

Cancer immunology wetlab at UChicago · 2nd place UIUC symposium presenter

Interests & passions

01Extended Reality & Spatial Computing5 projects
02Biotech & Medical Innovation2 projects
03Video Game Design & World-Building5 projects
04Human-Centered Product Design2 projects
05Cancer Research & Immunology1 project
06Brand Strategy & Storytelling3 projects
07Shader Programming & Real-Time Graphics5 projects
08Medicine & Therapeutic UX2 projects

Get in touch

Let's build something
worth remembering.

Open to internships, full-time roles, and collaborations in XR, biotech UX, and human-centered design.