Building at the edge of spatial computing, biotech, and human-centered design — from VR training systems to cancer research.
Biophysics @ USC · Transferring into Human Technology Interaction · XR Intern @ Edwards Lifesciences
An immersive VR training environment simulating pitch types, speed variation, and catcher scenarios. Custom ball physics engine, trajectory modeling, and real-time interaction mechanics built in Unity with Blender-modeled assets.
Google Maps-style waypoint navigation through a fully student-modeled building — live on Web, Meta Quest, and Apple Vision Pro.
An experiential visionOS app designed to run passively while you work. Dynamic color, music, AR opacity, and scene switching. Technical lead on a 3-person team.
Custom Unity portal shader using render textures and dual-camera mathematics that replicates the player's exact position — teleporting them seamlessly between worlds.
High-fidelity Omniverse replica of a Cyberpunk 2077 bedroom with a custom extension to streamline material workflows. Co-lead: modeling, animation & skybox.
Press release, promo graphics and video posted by Crayola, influencer outreach, and internal newsletter for a limited-edition Banana Mango freezer bar.
Produced a promo video for a motorcycle giveaway and delivered a consumer insights report on predictive partnership outcomes.
Managed 30+ partnership and influencer outreach efforts, represented the company at a Bakersfield road show, authored the official press release and blog.
A gum specially formulated to combat dysgeusia — chemotherapy-induced taste loss. Inspired by my parents' treatment, combining cancer research expertise with human-centered product design.
300+ wetlab hours evaluating small molecule inhibition of TET2 to overcome adaptive radiation resistance. Presented at UIUC symposium. Inspired a subsequent grant-winning project.
"I build things that live at the edge of what's technically possible and deeply human."
I'm a Biophysics major at USC, in the process of transferring into the new Human Technology Interaction program at the Iovine and Young Academy — a degree built for exactly the kind of work I do.
This summer I'm joining Edwards Lifesciences as an Extended Reality Learning Design Intern, bringing spatial computing into medical education. It's the exact intersection I've been building toward: XR with real clinical stakes.
My background in cancer immunology research shapes how I approach design — every project starts with a real person and a real problem.
Education
USC Biophysics · Transferring to Human Technology Interaction, Iovine and Young Academy
Upcoming
XR Learning Design Intern @ Edwards Lifesciences · Summer 2026
Toolkit
Unity · Blender · Omniverse · visionOS · Meta Quest · Figma · Video Production
Research
Cancer immunology wetlab at UChicago · 2nd place UIUC symposium presenter
Interests & passions — click to explore related work
Get in touch
Open to internships, full-time roles, and collaborations in XR, biotech UX, and human-centered design. Always happy to connect.