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Digital twin · ACAD 288

Cyberpunk 2077 Room: Digital Twin

A high-definition digital twin of a real bedroom staged in the style of Cyberpunk 2077. I co-led modeling, animation, and the skybox.

Role

Co-lead: modeling, animation, skybox

Status

Completed

Platform

NVIDIA Omniverse

Stack

USD · Blender

Project capture from the completed Cyberpunk digital twin
The brief

Rebuild the room as a spatially accurate twin.

The project: take a real-world bedroom staged in the style of Cyberpunk 2077 and reproduce it as a high-definition digital twin in NVIDIA Omniverse, accurate enough for spatial exploration and simulation.

The work required accurate placement, scale, materials, and lighting. As co-lead I owned modeling, animation, and the skybox outside the room.

The build

Model the room, bring it to life.

My main work was modeling, animation, and the skybox. I also used Cursor to make a small material-transfer extension in about five minutes. It was a quick workflow helper, not a substantial software project.

01

High-fidelity modeling

The room's furniture and props modeled to match the source environment piece by piece.

02

Cursor-assisted helper

A small extension generated with Cursor to handle a repetitive material-transfer step.

03

Animation

Motion was added to screens, signage, and ambient elements in the room.

04

Skybox

The city outside the window, built to hold up from every camera angle inside the room.

What it proved

We completed the room twin in NVIDIA Omniverse. My contributions focused on modeling, animation, and the skybox.