Digital twin · ACAD 288
A high-definition digital twin of a real bedroom staged in the style of Cyberpunk 2077. I co-led modeling, animation, and the skybox.
Role
Co-lead: modeling, animation, skybox
Status
Completed
Platform
NVIDIA Omniverse
Stack
USD · Blender
The project: take a real-world bedroom staged in the style of Cyberpunk 2077 and reproduce it as a high-definition digital twin in NVIDIA Omniverse, accurate enough for spatial exploration and simulation.
The work required accurate placement, scale, materials, and lighting. As co-lead I owned modeling, animation, and the skybox outside the room.
My main work was modeling, animation, and the skybox. I also used Cursor to make a small material-transfer extension in about five minutes. It was a quick workflow helper, not a substantial software project.
High-fidelity modeling
The room's furniture and props modeled to match the source environment piece by piece.
Cursor-assisted helper
A small extension generated with Cursor to handle a repetitive material-transfer step.
Animation
Motion was added to screens, signage, and ambient elements in the room.
Skybox
The city outside the window, built to hold up from every camera angle inside the room.
What it proved
We completed the room twin in NVIDIA Omniverse. My contributions focused on modeling, animation, and the skybox.